#include "stdafx.h"
#include "Waving Hands.h"
#include "Waving HandsDlg.h"
#include "SpellList.h"

SpellList::SpellList(CWnd* pParent /*=NULL*/)
	: CDialog(SpellList::IDD, pParent)
{
	//{{AFX_DATA_INIT(SpellList)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void SpellList::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(SpellList)
	DDX_Control(pDX, IDC_SpellListStatic, m_Pic);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(SpellList, CDialog)
	//{{AFX_MSG_MAP(SpellList)
	ON_WM_CLOSE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// SpellList message handlers



void SpellList::OnClose() 
{
	// TODO: Add your message handler code here and/or call default
	CDialog::OnClose();
}

BOOL SpellList::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	m_Pic.SetBitmap(m_hBmp);
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

